

The unmistakable STARPORT logo leaps out from the card. The keycard has an image of one of those rad looking 6-wheeler trucks printed on it with the text Garage Office alongside it.Ī key to The Tipsy Drone attached to a miniature trinket of the namesakes affable drone mascot. When Joel and Ellie get separated from each other, Joel must find a way through a locked door that requires a hotel key card. The amount of rust and moss on it seems to imply its origin is somewhere deep in a jungle. Pinnacle Labs is laser etched professionally onto it.Ī janitors key loop with a single simple key with a cute broom charm attached it appears to longingly sweep at the floor as it dangles from your hand. ew.Ī bright white keycard with the telltale livery of Osiris. Its still covered in a sickly stale pumpkin juice. Labeled with Nutrion Farms and is emblazoned the Nutrion Farms logo. The key looks like it is for somewhere in the Base Camp in Bright sands. The original label is almost unreadable but you can still identify the word Jungle at the top. Hopefully still works.Īppears to be for one of the mine entrances along the northern edge of Bright Sands. The completion of this event is required to start Sins of the Father, which will automatically start on completion of this event. Starting this event requires the completion of Beneath the Surface, and it will automatically start once it becomes available. The original label is too worn out to read, but someone scratched skeleton onto it with a knife. Whispers of the Past is the sixth event of Off the Map, chapter 2 of the Distant Shores campaign. Labeled only as Servers - Bright Sands, with the Com-Base logo.Ī generic keycard, someone drew a house on stilts on the back. Jackets, safes, briefcases, and luggage containers

The Keycard can be found on the Administrative District s lower level, behind a stack of large cargo containers on the raised area west of the Restricted Hangar Entrance. Yardley asks the party to find it in House of Cards. Keycard carrying the Asclepius Vaccines logo. The Keycard is an Important Item in Xenoblade Chronicles X. Keycards are availability with the following rarity: Each instance of usage deducts one (1) durability. Keycards are not consumed upon usage, but instead have a durability that is taken from with every use. Pressing the interact key on the button while a corresponding keycard is in your inventory (backpack or safe pockets) will grant the player access to the room. Rooms that can be unlocked with keys will display a key-icon, colored in the rarity of the keycard for the specific room, on the door's open button (opposed to the normal green check-mark). Keycards are used to access normally locked locations throughout both of the games maps, Bright Sands (keycards with yellow stripe) and Crescent Falls (keycards with blue stripe).
